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The discrete element method (DEM) is the most widely applied numerical tool to simulate triaxial test, a common geotechnical test to measure the shear strength of soil. However, the typical DEM model uses sphere clusters to approximate soil particles, which is not sufficiently accurate to simulate realistic soil particles. This paper shows the potential of using a physics engine technique as a promising alternative to typical DEM method. Originally developed for simulating realistic physical and mechanical processes in video games and computer-animated films, physics engines have developed quickly and are being applied in scientific computing. Physics engines use triangular face tesselations to represent realistic objectives, which provides higher accuracy to model realistic soil particle geometries. In this paper, physics engine is applied to simulate true triaxial tests ofMonterey No. 0 sand. The numerical results agree well with experimental results. This study provides DEM modelers with the physics engine technique as another promising option to simulate realistic soil particles in geotechnical tests.more » « less
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null (Ed.)Abstract Experimental evidence shows that the strength of granular soils is significantly influenced by inherent cross anisotropy which cannot be properly described by isotropic failure criteria. This paper reviewed laboratory test results of various sands at different fabric directions. Based on the observations, this paper formulates the hypothesis that deposit plane creates a plane of weakness and the anisotropic strength of sands depends on orientations of deposit plane and failure plane. The strength decreases when orientations of deposit plane and failure plane are close to each other, and the strength increase when they diverge from each other. Then, an anisotropic failure criterion is developed based on this hypothesis and validated by available experimental data from literature. Remarkable agreements between predictions and measurements have been observed, which demonstrate validity, effectiveness, and robustness of new criterion in characterizing anisotropic strength of sands with variations of loading directions and intermediate principal stresses.more » « less
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Hambleton, J. P. (Ed.)Soil particles that have been deposited through water or air generally align their largest projected surface area normal to the depositional direction, which generates a cross-anisotropic fabric of granular soils. Researchers have used both two-dimensional (2D) and three-dimensional (3D) images to determine scalar fabric parameters of granular soils, including void ratio, coordination number, and average branch vector length. This study aims to evaluate the accuracy and effectiveness of 2D images to characterize fabric in 3D soils based on scalar parameters. The X-ray computed tomography (X-ray CT) is used to reconstruct the 3D volumetric images of three air-pluviated sand specimens, including crushed limestone, Griffin sand, and glass beads. Then, six slices are obtained by vertically cutting the 3D volumetric image in an angle increment of 30 degrees. The 3D and 2D images are analyzed to determine scalar fabric parameters. The results show that coordination numbers and average branch vector lengths computed from 2D images underestimate these values in 3D granular soils. The void ratios computed from 2D images vary a large range depending on slicing directions, which cannot provide reliable fabric characterizations for 3D granular soils.more » « less
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Hambleton, J. P. (Ed.)Discrete element method (DEM) has been widely applied to simulate granular soil behavior. However, traditional DEM uses sphere clusters to approximate realistic particles, which is computationally demanding when simulating many particles. This study explores the use of physics engine, a platform developed for simulating physical processes in video games, to simulate realistic particles. This paper compares realistic particle simulation methodologies using physics engine and discrete element method, including contact models, parameter settings, computational speeds, and simulation results. The results show that the physics engine and DEM achieve similar simulation outputs, while the physics engine runs significantly faster than DEM, because PhysX uses both CPUs (central processing units) and GPUs (graphics processing units) of computers, triangular face tessellations to represent realistic particles, and a simplified contact model to accelerate simulations. This study provides geo-mechanicians and DEM modelers with one more option for them to consider when they simulate realistic particles.more » « less
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